Back in 2015 I created a mobile game called Tangent. I wanted to experiment with Cordova, a cross-platform app framework. I gave it away for free and then removed it a year later. It received over 10,000 downloads in that year.
To celebrate Chrysler's 90 Year Anniversary we were asked to create a piece that shows the innovation of Chrysler over the years. I designed printable model cars, developed tools for matching the motion of the 3D printer in CG, designed the stage, created paths for the motion control rig and so much more.
Land Rover wanted a create a long seamless Instagram story that was revealed as you scroll. I created a script to break apart the long photoshop file into hundreds of square tiles that get loaded in reverse order and a web interface for uploading them.
This project was a blast! One of the biggest obstacles was that the client wanted all of the elements to be real photography of their products. I designed and fabricated a 3D printed rig for shooting the phone elements, created a simple Android App for the actors to swipe through on camera, and made an After Effects rig to sequence the phone animations we shot on set.
This project had two completely different, full CG 60 second animations which we chose to render in two different renderers. I wrote some tools to help smooth the workflow between our animation team and lighting/rendering dept.
Making close to 500 lower thirds for an HBO documentary series leaves room for a lot of human error. This was my first project with the TD title so I made sure to come up with a solution that took all the stress out of a task that would otherwise be tedious.
Back in 2014 I was still a generalist - not a TD, but this project deadline was so short (I'm talking less than a month for over 7 minutes of fully CG animation, environments, etc) I got to create some tools to make our unique pipeline run a little smoother. More details in the full post.